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Talk:Flame Blade (weapon)

Discussion page of Flame Blade (weapon)
Revision as of 18:59, 29 December 2023 by GoingMenthol (talk | contribs) (Created page with "== Stuff that does and doesn't work == :Works: Duelling (+2 fire dmg), Dual Wielder: Bonus Armour Class, Manoeuvres such as Trip (fire dmg), Metamagic: Extended Spell (10 turn summon becomes 20 turns), Hunter's Mark (fire dmg) :Doesn't Work: Sneak Attack (Melee) (not finesse), Tavern Brawler (cannot remove from self) :To test: Rage (+2 dmg and type), Colossus Slayer (1d8 dmg and type), Elemental Affinity: Damage, Elemental Adept:...")
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Latest comment: 29 December 2023 by GoingMenthol in topic Stuff that does and doesn't work

Stuff that does and doesn't work

Works: Duelling (+2 fire dmg), Dual Wielder: Bonus Armour Class, Manoeuvres such as Trip (fire dmg), Metamagic: Extended Spell (10 turn summon becomes 20 turns), Hunter's Mark (fire dmg)
Doesn't Work: Sneak Attack (Melee) (not finesse), Tavern Brawler (cannot remove from self)
To test: Rage (+2 dmg and type), Colossus Slayer (1d8 dmg and type), Elemental Affinity: Damage, Elemental Adept: Fire, Divine Strike: Weapon (physical or fire?), Dread Ambusher (Melee)
General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire --GoingMenthol (talk) 18:59, 29 December 2023 (CET)Reply[reply]