More actions
Clench of the North Wind is an action that allows a to cast their equivalent of by expending Ki Points instead of Spell Slots.
Description
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Properties
- Cost:
- Action + 3Ki Points
- Details:
- Range: 18 m / 60 ft
- Concentration
- WIS Save
At Higher Levels
At level 9, hold up to 2 humanoids.[See Notes]
Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 6: Way of the Four Elements
Notes
Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only.