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Cazador Szarr/Combat

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< Cazador Szarr
Revision as of 22:21, 2 May 2024 by Ankoria (talk | contribs) (Specified Ritual Drain bonuses)

This page focuses on Cazador's behavior during turn-based combat gameplay.

Attacks and abilities

Blight Blight ()   –  Woe
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Call Lightning Call Lightning ()
D10 Lightning.png 3d10 (3~30) Damage TypesLightning

Call down lightning to hit all targets within range and its area of effect for 3d10Damage TypesLightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Misty Escape Misty Escape ()

Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Icon.png Advantage on Constitution, Dexterity and Strength Saving Throws.

Enough, Wretches!

When Cazador reaches low enough health, he will use Enough, Wretches!, and switch to physical attacks.

Enough, Wretches! Enough, Wretches!
Cazador switches from spells to savage melee attacks.
Recharge: per battle
Multiattack Multiattack ()
+

The target must be Blood-Sapped Blood-Sapped.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Claws

Tactician mode

Potent Misty Escape Potent Misty Escape ()
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. Foes within 4 m / 13 ft of the cloud may be Blinded Blinded and take 3d6Damage TypesNecrotic at the start of Cazador's turn. The cloud has Advantage on Constitution, Dexterity, and Strength Saving Throws.

Honour mode

Vampiric Swarm Vampiric Swarm
D12 Piercing.png 12d12 (12~144) Damage TypesPiercing

Call forth a swarm of vampire bats. Targets are pushed backwards 7 m / 23 ft and may become Swarmed Swarmed.

DEX Save
 Range: 10 m / 33 ft
AoE: 5 m / 16 ft (Cube)

Allies

Encounter

  • If Astarion is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the Help Help action.
  • Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing Astarion or killing one of the Vampire Spawn) then Cazador will consume them all to become the Vampire Ascendant.
  • Cazador will be empowered by Ritual Sources Ritual Sources from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects:
    • Ritual Drain Astarion: Gain an additional bonus action
    • Ritual Drain Yousen: Heal for 2d8hit points each turn
    • Ritual Drain Violet: Gain +5 AC

Tactics

  • In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. However, as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle.
  • The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
  • Using Daylight Daylight and similar spells will inflict Sunlight Hypersensitivity (Condition) on Cazador, reverting his mist form and causing 20Damage TypesRadiant at the start of his turn. Keeping Cazador close to a Daylight source can make the fight significantly easier.