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Ritual Sources (Condition)

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  • For each ritual source, your movement increases by 1 m (3 ft), you receive 10 temporary hit points 10 temporary hit pointss and your attacks and spells deal an additional 1d10NecroticNecrotic damage, after draining a vampire spawn's life force.

Notes

  • Effects multiply by the number of ritual sources. For example; at 7 ritual sources, Cazador's buff becomes 7m/23ft, 70 hit points, and 7d10 Necrotic damage.
  • A character standing on a ritual circle will be granted one Ritual Source. This source is also removed from Cazador, reducing his total number of Ritual Sources by one.
  • The temporary hit points can be refreshed by stepping off the circle and back onto it.

Conditions with the same stack ID

Conditions with the stack ID LOW_CAZADORSPALACE_SPAWNBUFFS, only one of these can be applied at the same time:
Condition Effects

Ritual SourcesRitual Sources

  • For each ritual source, your movement increases by 1 m (3 ft), you receive 10 temporary hit points 10 temporary hit pointss and your attacks and spells deal an additional 1d10NecroticNecrotic damage, after draining a vampire spawn's life force.

Sinister LordSinister Lord

  • With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m (23 ft), his Armour ClassArmour Class by 5, the damage of his attacks and spells increases by 7d10NecroticNecrotic, and he regains 100Hit PointsHit Points per turn.

Brief preview

For each ritual source, gains +1 m (3 ft) movement, +10 temporary HP, and +1d10 necrotic damage on attacks and spells.

Sources of Ritual Sources[edit section | visual editor]

  • Cazador gains one Ritual Source for each sacrificial vampire spawn.
  • A character standing on a ritual circle gains one Ritual Source.