More actions
For other similar abilities, see Pounce (disambiguation).
Pounce is a
Action. Panthers use this ability to leap onto enemies, dealing bludgeoning damage and possibly knocking them prone.Description
Leap at a target to deal 2d8 + Dexterity ModifierBludgeoning[See Notes] damage and potentially knock it .
Properties
- Cost:
- Action + Movement
- Damage:
- 2d8 (2~16) + Dexterity modifier Bludgeoning
- Details:
- Range: range
- Recharge: Per turn
- STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range of the pounce scales with Strength and benefits from the same modifiers as a normal . With the panther's 14 Strength and no other modifiers, the range is 6.5 m / 22 ft.
- The in-game tooltip says the damage dealt is Piercing, but it actually is Bludgeoning.
- Pounce does not count as an attack for the purposes of and .