More actions
They can be encountered in High Hall.
Combat
Attacks and abilities
Loot
Notes
- Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
They can be encountered in High Hall.
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon.
On a successful Dexterity Saving throw, targets still take half damage.
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