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Rescue the Illithid's Captive is a quest in the Prologue of Baldur's Gate 3. It can be initiated by approaching Shadowheart's Mind Flayer Pod on the Nautiloid.
This quest is not available if the player chooses Shadowheart as their Origin.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
After the first imp fight on the Nautiloid, the player character will enter a room with an unconscious high elf and human. Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod.
If the player character speaks to Shadowheart, she suggests trying to open the pod using a nearby panel. Warlocks, Wizards, and Sorcerers can free her by passing an Arcana Check on the panel. Barbarians can pass with a Strength Check. Otherwise, interacting with the console will reveal that it has an empty socket.
To open the pod, the party must obtain an Eldritch Rune. The rune can be looted from a corpse in the far east room at X: 62 Y: -355. After opening the pod, the party can temporarily recruit Shadowheart while on the Nautiloid, or otherwise ignore her.
If the player character fails the DC 2 Wisdom check to open the pod using the Eldritch Rune, they can try again using Lae'zel. If both characters fail the Check, Shadowheart remains trapped in the pod but can be found after the Prologue in Act 1.
Quest rewards
- Shadowheart as a temporary companion while on the Nautiloid.