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Hunger of Hadar

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Hunger of Hadar.webp

Hunger of Hadar is a level 3 conjuration spell. It creates an area that deals damage and inflicts conditions to creatures in it, including reduced movement speed.

Description

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid (conditional) (Dexterity save to negate)
Details
DEX Save (Spell save DC)
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Hunger of Hadar
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Hunger of Hadar

Hunger of Hadar Hunger of Hadar

Duration: 10 turns

AoE: 6 m / 20 ft (Radius)

A sphere of cold blackness, teeming with unknown horrors.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain and creatures within are Blinded Blinded.

Type: Summoned

Condition: Hunger of Hadar (Aura)

Hunger of Hadar Hunger of Hadar
  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6Damage TypesCold. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Hunger of Hadar is Ira et Dolor, Latin for "anger and pain".
  • The spell's cold damage seems to be not dealt by the caster, but the created environment instead. As a result, it will not trigger Winter's Clutches's Encrusted with Frost (Condition) effect.
  • As of Patch #6, the spell mistakenly uses a fixed Spell Save DC of 12 instead of the caster's, although this only affects the 2d6Damage TypesAcid damage as the rest of the spell's effects don't require a saving throw.

External links[edit | edit source]