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Main Page > Character Creation > Playable Classes > Druid > Level Progression > Wild Shape
Wild Shape is a level 2 Druid's Class Feature that allow them to magically transform into various creatures in order to fight in combat, or explore surroundings. Currently, there are 7 creatures Druids can Wild Shape into (some are only available to specific Druid's Subclass).
Description
Magically assume the shape of a beast. While in animal shape, you can't talk or cast Spells.
Properties
Action + File:Wild Shape Charge Icon.png Wild Shape Charge
- Your Ability Scores become the Ability Scores of the creature while Wild Shaped (Excluding Charisma, Intelligence, Wisdom).
- When you hit 0 Hit Points, you revert back to your original form (with the same Hit Points before Wild Shaping). If the damage reduce the Wild Shape's form Hit Points below 0, the remaining damage is applied to the original form.
- If a Concentration Spell was casted before you Wild Shape, you do not lose Concentration on the spell after Wild Shaping.
- Your equipment are merged into your beast form and do not have any effect until you revert back.
Wild Shape Action
Description
As an Action, you can assume the form of a beast. You can transform twice per Short Rest.
Combat Wild Shape Action
Description
As an Bonus Action, you can assume the form of a beast. You can transform twice per Short Rest.
Only available to Circle Of The Moon Druids.
List Of Creatures
Wild Shape: Badger
Take the shape of a giant Badger that can Burrow into the ground, you gain Bite and Claws.
Your badger shape has 13 Hit Points
.
Strength (14) | Dexterity (10) | Constitution (15) |
Wild Shape: Bear
Take the shape of a polar Bear that tank damage by taunting enemies, you gain Goading Roar and Claws.
Your bear shape has 30 hit points
.
Only available to Circle of the Moon Druids.
Strength (19) | Dexterity (10) | Constitution (16) |
Wild Shape: Cat
Take the shape of a ragdoll Cat that can distract enemies by meowing, you gain Claws and Meow.
Your cat shape has 2 hit points
.
Strength (6) | Dexterity (15) | Constitution (10) |
Wild Shape: Spider
Take the shape of of a giant Spider that can shoot webs to entangle enemies, you gain Web and Venomous Bite.
Your Spider shape has 20 hit points
.
Strength (14) | Dexterity (16) | Constitution (12) |
Wild Shape: Wolf
Take the shape of a dire Wolf that can increase your allies' Movement Speed.
Your Wolf shape has 18 hit points.
Strength (17) | Dexterity (15) | Constitution (15) |
Wild Shape: Dire Raven
Take the shape of of a Dire Raven that can Blind enemies, you gain Beak Attack and Rend Vision.
Your Raven shape has 13 Hit Points
.
Only available to Level 4 Circle of the Moon Druids.
Strength (6) | Dexterity (14) | Constitution (8) |
Wild Shape: Deep Rothé
Take the shape of of a Deep Rothé that can charge and impale enemies, you gain Gore and Charge.
Your Deep Rothé shape has 23 Hit Points
.
Available to Level 4 Druid.
Strength (18) | Dexterity (10) | Constitution (14) |