Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8.If you are 2d8 damage to nearby creatures.
, the water is tainted, and instead of healing it dealsProperties
- Cost
Action
- Damage: 2~16
- Healing: 2~16
- Details
Range: Self
AoE: 9 m / 30 ft (Radius)
Creates Area: Water

2d8 (If myrmidon is poisoned)

2d8 (If myrmidon is not poisoned)
At higher levels
- At druid level 10 in +1d6 healing or +1d6 damage. form, this ability does
- At druid level 12, this extra damage or healing increases to 1d8.
Area: Water
How to learn
Used by creatures: Water Myrmidon
Notes
- Prior to Patch 8, this ability also applied to all creatures in the radius.