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Healing Vapours
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Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8.If you are , the water is tainted, and instead of healing it deals 2d8 damage to nearby creatures.
Properties
- Cost
- Action
- Damage: 2~16
- Healing: 2~16
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water
2d8 (If myrmidon is poisoned)
2d8 (If myrmidon is not poisoned)
At higher levels
- At druid level 10 in form, this ability does +1d6 healing or +1d6 damage.
- At druid level 12, this extra damage or healing increases to 1d8.
Technical details
UID
Shout_HealingMist_Myrmidon_Water
Area: Water
Duration: 3 turns
AoE: 9 m / 30 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Myrmidon
Notes
- Prior to Patch 8, this ability also applied to all creatures in the radius.