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Healing Vapours

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Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit pointshit points.

If you are PoisonedPoisoned, the water is tainted, and instead of healing it deals 2d8PoisonPoison damage to nearby creatures.

Properties

Cost
Action
Damage: 2~16
2d8PoisonPoison (If myrmidon is poisoned)
Healing: 2~16
2d8HealingHealing (If myrmidon is not poisoned)
Details
Range: Self Range: Self
AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)
Creates Area: Water Creates Area: Water

At higher levels

Technical details

UID
Shout_HealingMist_Myrmidon_Water

Area: Water

WaterWater

Duration: 3 turns

AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Myrmidon

Notes

  • Prior to Patch 8, this ability also applied WetWet to all creatures in the radius.
  • LorroakanLorroakan's Water Myrmidon has a unique variant of this action which cannot be used if the Myrmidon is poisoned, effectively only allowing healing whenever it is used.