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Mental Inhibition is a passive feature that tires out the wearer's target's mind.
Description
When a foe fails a Saving throw against one of your spells or actions, they gain for 2 turns.
Condition: Mental Fatigue
Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
How to learn
Granted by the equipment:
Notes
- is not applied on saving throws made to shake off an effect. For example, if a creature is under the effect of , it makes a wisdom saving throw at the end of each turn to remove the hold. Failing that saving throw will not apply Mental Fatigue.
- As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as , , or . The saving throw appears to be against the the area effect instead of the caster.