Cloudkill
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Description
Craft a large cloud that inflicts 5d8 damage per turn. You can reposition the cloud every turn.The cloud Heavily Obscures everything within it.
Properties
- Cost
- Action + Level 5 Spell Slot
- Damage: 5~40
- Details
- Range: 18 m / 60 ft
- Creates Area: Cloudkill

At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8 damage for each spell slot level above 5th.Area: Cloudkill
How to learn
Classes:
- Class level 9: Sorcerer, Wizard, Circle of the Spores (Circle Spell), Circle of the Land (Swamp and Underdark), and Death Domain (Domain Spell)
Granted by items:
- Markoheshkir ( Recharge: Short rest)
Other ways to learn:
- Wizards with Level 5 Spell Slots can scribe a Scroll of Cloudkill to their spellbooks.
Notes
- Characters under the effects of Heroes' Feast are immune to this spell's damage
- recast without spending another spell slot as long as is not broken. This (10-turn) condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, ) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Cloudkill. In the case of this condition, it may result in an unexpectedly low spell save DC. is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be can be
Bugs
- If upcast to level 6, Cloudkill creates an invisible cloud due to the surface lacking an attached particle effect.
- NPCs will not automatically leave this cloud, as its surface ID is missing from character
PathInfluence
.
- NPCs will not automatically leave this cloud, as its surface ID is missing from character
Visuals
External links edit
- Cloudkill on the Forgotten Realms Wiki