For the equipment type, see Pikes.
Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
Properties
- Damage
1d10 (1~10) + Strength modifier
Piercing
- Details
Rarity: Common
Enchantment: None
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 20 gp
UID
WPN_HUM_Pike_A_0UUID
baa5b139-42ad-40fd-b6c3-6b52b092c48e
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.