Pike
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Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
Properties
- Damage:
-
1d10 (1~10) + Strength modifier
Piercing damage
- Details:
-
Pikes
-
Rarity: Common
-
Enchantment: None
Two-Handed
-
Extra Reach
-
Dippable
-
Range: 2.5 m / 8 ft
-
Weight: 8.1 kg / 16.2 lb
-
Price: 20 gp
Weapon actions[edit source]
If you have proficiency, equip in main hand to gain:
Rush Attack (
+
): Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance. Doesn't provoke
Opportunity Attacks.
Piercing Strike (
): Stab an enemy and possibly inflict
Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Brace (Melee) (
): Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.