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Pike

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For the equipment type, see Pikes.
Pike image

Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

This pike's broad steel head has been repeatedly bent and hammered back into its original shape.

Properties

Damage
1d10 (1~10) + Strength modifier PiercingPiercing
Details
PikesPikes
Rarity: Common Rarity: Common
Enchantment: None
Two-Handed Two-Handed
Extra ReachExtra Reach
DippableDippable
Range: 2.5 m / 8 ft Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb Weight: 8.1 kg / 16.2 lb
Price: 20 gp Price: 20 gp
UID WPN_HUM_Pike_A_0
UUID baa5b139-42ad-40fd-b6c3-6b52b092c48e

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush AttackRush Attack (Action)
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance. (Recharge: Short rest Recharge: Short rest.)
Piercing StrikePiercing Strike (Action)
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds. (Recharge: Short rest Recharge: Short rest.)
Brace (Melee)Brace (Melee) (Movement Speed)
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result. (Recharge: Short rest Recharge: Short rest.)