Rage: Eagle Heart
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This article is about the Eagle Heart version of the Rage action. For other uses, see Rage (disambiguation).

Description
Enter a Rage that makes you near untouchable.You can use Diving Strike.
Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
- Bonus Action + Rage Charge
- Details
- Range: Self
- Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Grants:
Condition: Rage: Eagle Heart
Rage: Eagle Heart
Duration: 10 turns
- Can use Dash as a Bonus Action, and foes have Disadvantage on Opportunity Attacks.
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart (with Eagle Heart)
Bugs
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.