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GoingMenthol (talk | contribs) (Created page with "== Stuff that does and doesn't work == :Works: Duelling (+2 fire dmg), Dual Wielder: Bonus Armour Class, Manoeuvres such as Trip (fire dmg), Metamagic: Extended Spell (10 turn summon becomes 20 turns), Hunter's Mark (fire dmg) :Doesn't Work: Sneak Attack (Melee) (not finesse), Tavern Brawler (cannot remove from self) :To test: Rage (+2 dmg and type), Colossus Slayer (1d8 dmg and type), Elemental Affinity: Damage, Elemental Adept:...") |
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:To test: [[Rage]] (+2 dmg and type), [[Colossus Slayer]] (1d8 dmg and type), [[Elemental Affinity: Damage]], [[Elemental Adept: Fire]], [[Divine Strike: Weapon]] (physical or fire?), [[Dread Ambusher (Melee)]] | :To test: [[Rage]] (+2 dmg and type), [[Colossus Slayer]] (1d8 dmg and type), [[Elemental Affinity: Damage]], [[Elemental Adept: Fire]], [[Divine Strike: Weapon]] (physical or fire?), [[Dread Ambusher (Melee)]] | ||
:General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 18:59, 29 December 2023 (CET) | :General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 18:59, 29 December 2023 (CET) | ||
* The physical damage damage type is being changed to the weapon damage type since some weapons like fire blade don't do physical damage. [[User:Nattern|Nattern]] ([[User talk:Nattern|talk]]) 19:10, 29 December 2023 (CET) |