Zephyr Break is a weapon action granted by users of
Nyrulna that pushes enemies and deals weapon damage.

Description
Zephyr Break imitates the effects of the spell while dealing thunder damage.Properties
- Cost
Action
- Damage: 6~36
- Details
STR Save (Spell save DC) (On Save: Targets still take half damage.)
Range: 12 m / 40 ft
Pushes: 5 m / 17 ft
Recharge: Short rest

6d6
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Notes
- Despite Zephyr Break being listed as a "Level 2 Evocation Spell", this ability can be used while .