Warding Bond

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Revision as of 03:43, 29 November 2023 by Willach (talk | contribs) (Added note that Warding Bond must remain Prepared or the buff will be lost. Also a note that multiple creatures can be affected by this spell, and that redirected damage will trigger Constitution Saves.)

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Warding Bond.webp

Warding Bond is a level 2 abjuration spell. This spell allows spellcasters to bolster an ally's defenses while also sharing any damage they receive.

Description

Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class Armour Class and Saving throws. Each time the target takes damage, the spellcaster takes the same amount of damage.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Warding Bond

[[ Warding Bond

(Condition)| Warding Bond

]]

How to learn

Classes:

Granted by the following items:

Other ways to learn:

Notes

  • This spell can be active on multiple allies at once. In such a case, the caster will redirect damage from all allies that have received Warding Bond from them.
  • Damage received from Warding Bond will trigger a Concentration Concentration Saving throw if the caster is Concentrating on another spell.
  • This spell must remain Prepared by the caster; removing this spell from the caster's Prepared Spells list will remove the buff from themselves and the party members they cast Warding Bond on.

External Links