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Water Whip: Pull
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Water Whip: Pull is a class action that allows a Way of the Four Elements monk to deal damage and pull a target towards them.
Bludgeoning.
Description
Use the water whip to pull the target towards you.Properties
- Cost
Action + 2
Ki Points
Damage: 3~303d10Bludgeoning
- Details
DEX Save (Weapon action DC)
Range: 9 m / 30 ft
At higher levels
At level 9 with , the damage increases to 4d10
Grants:
How to learn
This spell is a variation of:
Notes
- Along with (which uses an unarmed attack roll), this is the only other Way of Four Elements abilities that scales with Strength or Dexterity rather than Wisdom.
- Since this uses weapon action DC, Heightened Manoeuvre from the
Gauntlets of the Warmaster will apply. Conversely, bonuses to spell save DC such as Lay Bare Their Weakness from the
Hat of Uninhibited Kushigo will not apply.
Bugs
- Pulling a target off of a ledge with this spell cannot cause fall damage since it is missing the
AddFallDamageOnLand
flag. - The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.