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Water Whip: Pull

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Water Whip Pull.webp
Water Whip: Pull is a class action that allows a Way of the Four Elements monk to deal damage and pull a target towards them.

Description

Use the water whip to pull the target towards you.

Properties

Cost
Action + 2 Ki Points
Damage: 3~30
Details
DEX Save (Weapon action DC)
 Range: 9 m / 30  ft

At higher levels

At level 9 with Improved Elemental Casting Improved Elemental Casting, the damage increases to 4d10Damage TypesBludgeoning.

Technical details

UID
Target_WaterWhip_Pull
Spell flags

Grants:

How to learn

This spell is a variation of:
Water Whip Water Whip

Notes

Bugs

  • Pulling a target off of a ledge with this spell cannot cause fall damage since it is missing the AddFallDamageOnLand flag.
  • The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.