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Ensnaring Strike (Melee)
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For the ranged version of this spell, see .
Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Piercing damage per level.
UID
Spell flags
Description
Your attack summons thorny vines that possibly your target.Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
Damage: 1~6Normal weapon damage+ 1d6Piercing (Per turn)
- Details
Melee weapon attack roll
STR Save (Spell save DC)
Melee: 1.5 m / 5 ft
At higher levels
Upcasting: condition deals an extra 1d6
Technical details

Target_EnsnaringStrike

Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.