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'''Aid''' is a [[Spells#2nd Level Spells|Level 2]] Abjuration Spell. This spell allows Bards, Clerics, paladins, and Rangers to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.
{{SpellPage
 
| name = Aid
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Abjuration Spells]]
| image = Aid.webp
 
| level = 2
[[File:Aid Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Abjuration
| title = <div style="font-size:105%; font-family:Georgia;">''"Bolster your allies with toughness and resolve to heal and increase their hit point maximum."''</div>
| ritual =
----
| classes = Cleric, Paladin
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 2 Spell Slot'''</div>
| class learns at level 3 = Cleric, Life Domain:Domain Spell
----
| class learns at level 5 = Paladin
| Heal = <span style="color:#33cccc">5</span> [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Hit Points</span>]]
| summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum [[Hit Points]] increased for the duration of the spell.
| Range = Self
| description = Bolster your allies with toughness and resolve to heal and increase their [[Hit Points]] maximum.
| Area of Effect = 9m / 30ft (Radius)
| cost = action
| School = Abjuration
| attack roll =
| Concentration = None
| damage =
| Condition = [[Condition#Aid|Aid]]
| damage modifier =
| Duration = Until [[Long Rest]]
| damage type =
| Class = [[Bard]], [[Cleric]], [[Paladin]], [[Ranger]]
| damage save =
}}]]
| damage save effect =
 
| damage per =  
== Description ==
| extra damage =
Bolster your allies with toughness and resolve to heal and increase their hit point maximum.
| extra damage modifier =
 
| extra damage type =
== Properties ==
| extra damage save =
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 2 Spell Slot</code>
| extra damage save effect =
 
| extra damage per =  
''Available to level 3 [[Cleric]] and level 5 [[Paladin]], [[Ranger]].''
| concentration =  
* Heal: 5 Hit Points
| range = self
** <code><span style="color:#33cccc">5</span> [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
| range m =  
* Gain: <code><span style="color:#33cccc">5</span> [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
| range ft =  
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
| aoe = radius
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 9m / 30ft (Radius)}}
| aoe m = 9
 
| aoe ft = 30
{| role="presentation" class="wikitable"
| condition = Aid
| <strong>[[File:Aid Condition Icon.webp|frameless|upright=0.12]] Aid</strong>
| condition duration = Until Long Rest
|-
| condition save =  
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|Until [[Long Rest]]}}
| area =
* Hit point maximum increased by {{C|X}}.
| area category =
|}
| area shape =  
 
| area range m =  
== At Higher Levels ==
| area range ft =  
When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional <code><span style="color:#33cccc">5 hit points</span></code> for each spell slots level above 2nd.
| area duration =  
| area turn start damage =
| area turn start damage type =
| area turn start damage save =  
| area turn start damage save effect =  
| area turn end damage =  
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level increases the target's maximum health by an additional {{DamageText|5|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes = * Downed allies return back to the fight and heal an additional 1 hit point.
* Alternate versions granted by items:
**{{RarityItem|Khalid's Gift}}
***'''{{SAI|Khalid's Gift: Aid}}:''' Cast as a level 3 spell ({{Recharge|Long Rest}}).
**{{RarityItem|Shield of Devotion}}
***'''{{SAI|Shield of Devotion: Aid}}:''' Cast as a level 3 spell ({{Recharge|Long Rest}}).
**{{RarityItem|Absolute's Talisman}}
***'''{{SAI|Absolute's Talisman: Aid}}:''' Cast as a level 2 spell ({{Recharge|Long Rest}}).
* When granted from an item, it only affects the wearer.
* This is the only healing spell available to player characters that affects [[List of creature types#Undead|Undead]] and [[List of creature types#Construct|Constructs]].
* If cast by a {{Class|Paladin}} or {{Class|Cleric}} (non-Life Domain), this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a [[Scroll_of_Aid|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
* Multiple casts of Aid do not stack. The instance cast most recently will take precedence.
| video =
}}


== External Links ==
== External Links ==
* {{FRWiki|Aid|long}}
* {{FRWiki|Aid|long}}

Latest revision as of 16:26, 9 March 2024

Aid.webp

Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.

Description

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Properties

Cost
Action
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5hit points for each Spell Slot Level above 2nd.

Condition: Aid

Aid Aid

Duration: Until Long rest

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

How to learn

Classes:

Notes

  • Downed allies return back to the fight and heal an additional 1 hit point.
  • Alternate versions granted by items:
  • When granted from an item, it only affects the wearer.
  • This is the only healing spell available to player characters that affects Undead and Constructs.
  • If cast by a Paladin or Cleric (non-Life Domain), this spell must remain Prepared; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • Multiple casts of Aid do not stack. The instance cast most recently will take precedence.

External Links[edit | edit source]