Aid: Difference between revisions

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<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 2 Spell Slot</code>
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 2 Spell Slot</code>


''Available to level 3 [[Bard]], [[Cleric]] and level 5 [[Paladin]], [[Ranger]].''
''Available to level 3 [[Cleric]] and level 5 [[Paladin]], [[Ranger]].''
* Heal: 5 Hit Points
* Heal: 5 Hit Points
** <code><span style="color:#33cccc">5</span> [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
** <code><span style="color:#33cccc">5</span> [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>

Revision as of 17:28, 7 August 2023

Aid is a Level 2 Abjuration Spell. This spell allows Bards, Clerics, paladins, and Rangers to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.

"Bolster your allies with toughness and resolve to heal and increase their hit point maximum."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Heal 5 Hit Points
Range Self
Area of Effect 9m / 30ft (Radius)
School Abjuration
Concentration None
Condition Aid
Duration Until Long Rest
Class Bard, Cleric, Paladin, Ranger

Description

Bolster your allies with toughness and resolve to heal and increase their hit point maximum.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Cleric and level 5 Paladin, Ranger.

At Higher Levels

When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional 5 hit points for each spell slots level above 2nd.