Animal Friendship: Difference between revisions

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'''Animal Friendship''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
{{SpellPage
| name = Animal Friendship
| image = Animal Friendship Icon.png
| level = 1
| school = Enchantment
| learns at level 1 = Bard, Druid
| learns at level 2 = Ranger
| summary = Charm a beast and convince it you mean no harm.
| description = Charm a beast and convince it you mean no harm.


[[Category:Spells]][[Category:Level 1 Spells]]
Prerequisite: {{SmallIcon|Prerequisite Icon.png}} The beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
 
[[File:Animal Friendship Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
| Range = 18m / 60ft
| School = Enchantment
| Saving Throw = [[Wisdom]]
| Concentration = None
| Condition = [[Condition#Charmed|Charmed]]
| Duration = 10 turns
| Class = [[Bard]], [[Druid]], [[Ranger]]
}}]]
 
== Description ==
Charm a beast and convince it you mean no harm.
 
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
 
Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''
 
* Prerequisite: {{C|[[File:Prerequisite Icon.png|frameless|upright=0.1]] The beast's intelligence score cannot be 4 or higher.}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Charmed Condition Icon.webp|frameless|upright=0.12]] Charmed</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Can't attack spellcaster.
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
|}


Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
| action type = action
| range = ranged
| condition = Charmed
| condition duration = 10
| condition save = WIS
| higher levels =
}}
== Notes ==
== Notes ==
 
* This spell is also granted by the item [[Beastmaster's Chain]].
* Also granted by [[Beastmaster's Chain]].

Revision as of 06:44, 29 July 2023

Animal Friendship Icon.png

Animal Friendship is a level 1 enchantment spell. Charm a beast and convince it you mean no harm.

Description

Charm a beast and convince it you mean no harm.

Prerequisite: The beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

(Information not yet added.)

Notes