Bloodletting: Difference between revisions
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| name = Bloodletting | | name = Bloodletting | ||
| image = Slash.webp | | image = Slash.webp | ||
| icon = Slash Icon.webp | | controller icon = Slash Icon.webp | ||
| icon = Slash Unfaded Icon.webp | |||
| weapons = Artificial Leech (+1) | | weapons = Artificial Leech (+1) | ||
| summary = '''Bloodletting''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Bleeding}} on the target. | | summary = '''Bloodletting''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Bleeding}} on the target. |
Revision as of 19:27, 18 April 2024
Bloodletting is a weapon action that deals additional Necrotic damage, and possibly inflicts Bleeding on the target.
Description
Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Necrotic damage
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Bleeding
Bleeding
Duration: 2 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons:
Notes
Due to a bug the aritificial leech does not provide any of the it's weapon actions to the player.