Branding Smite (Melee): Difference between revisions
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{{SpellPage | |||
| name = Branding Smite (Melee) | | name = Branding Smite (Melee) | ||
| image = Branding Smite Melee.webp | | image = Branding Smite Melee.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| races = Zariel Tiefling | | races = Zariel Tiefling | ||
| race learns at level 5 = Zariel Tiefling | | race learns at level 5 = Zariel Tiefling | ||
| variant of = Branding Smite | |||
| summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}} | | summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}} | ||
| description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. | | description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. | ||
* If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry. | * If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry. | ||
| attack roll = yes | | attack roll = yes | ||
| cost = action | | cost = action | ||
| hit cost = bonus | | hit cost = bonus, spell2 | ||
| damage = weapon | | damage = weapon | ||
| damage type = Weapon | |||
| extra damage = 2d6 | | extra damage = 2d6 | ||
| extra damage type = Radiant | | extra damage type = Radiant | ||
| range = melee | | range = melee | ||
| concentration = yes | | concentration = yes | ||
| save = CON | |||
| condition = Branding Smite | | condition = Branding Smite | ||
| condition duration = 10 | | condition duration = 10 |
Latest revision as of 22:12, 16 April 2024
Branding Smite (Melee) is a level 2 evocation spell. This spell is a variant of . It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning
Description
Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning .
- If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 2 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Radiant damage
- Details
- Attack roll
- CON Save
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Deals an additional 1d6Radiant damage per level.Condition: Branding Smite
How to learn
Races:
- Character level 5: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
This spell is a variation of: