Branding Smite (Melee): Difference between revisions

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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{SpellPage
| name = Branding Smite (Melee)
| name = Branding Smite (Melee)
| image = Branding Smite Melee.webp
| image = Branding Smite Melee.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Paladin
| class learns at level 5 = Paladin
| races = Zariel Tiefling
| races = Zariel Tiefling
| race learns at level 5 = Zariel Tiefling
| race learns at level 5 = Zariel Tiefling
| variant of = Branding Smite
| summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}}
| summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}}
| description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}.  
| description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}.  


* If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
* If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
| action type = both
| attack roll = yes
| attack roll = yes
| cost = action
| cost = action
| hit cost = bonus
| hit cost = bonus, spell2
| hit cost2 = spell2
| damage = weapon
| damage = weapon
| damage type = Weapon
| extra damage = 2d6
| extra damage = 2d6
| extra damage type = Radiant
| extra damage type = Radiant
| range = melee
| range = melee
| concentration = yes
| concentration = yes
| save = CON
| condition = Branding Smite
| condition = Branding Smite
| condition duration = 10
| condition duration = 10

Latest revision as of 22:12, 16 April 2024

Branding Smite Melee.webp

Branding Smite (Melee) is a level 2 evocation spell. This spell is a variant of Branding Smite Branding Smite. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible Invisible

Description

Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.

Properties

Cost
Action
Cost on hit
Bonus action + Level 2 Spell Slot
Damage
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant damage
Details
Attack roll
CON Save
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Deals an additional 1d6Damage TypesRadiant damage per level.

Condition: Branding Smite

Branding Smite Branding Smite

Duration: 10 turns

Constitution saving throw

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

This spell is a variation of:
Branding Smite Branding Smite

Notes

External Links[edit | edit source]