Branding Smite (Melee): Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage | name = Branding Smite (Melee) | image = Branding Smite Melee.webp | level = 2 | school = Evocation | classes = Paladin | class learns at level 5 = Paladin | races = Zariel Tiefling | race learns at level 5 = Zariel Tiefling | summary = This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them...") |
HiddenDragon (talk | contribs) No edit summary |
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| races = Zariel Tiefling | | races = Zariel Tiefling | ||
| race learns at level 5 = Zariel Tiefling | | race learns at level 5 = Zariel Tiefling | ||
| summary = This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}} | | summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}} | ||
| description = Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. | | description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. | ||
* If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry. | * If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry. |
Revision as of 10:21, 22 October 2023
Template:Up to date
Branding Smite (Melee) is a level 2 evocation spell. This spell is a variant of . It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning
Description
Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning .
- If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Radiant damage
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Deals an additional 1d6Radiant damage per level.Condition: Branding Smite
How to learn
Classes:
- Class Level 5: Paladin
Races:
- Character level 5: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)