Command: Difference between revisions

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(Feat: Magic Initiate: Cleric)
Line 10: Line 10:
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]|
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Cleric
| granted by items = Gauntlet of the Tyrant:Long Rest, Netherstone-Studded Gauntlet:Long Rest, Salty Scimitar(rrr):Long Rest
| granted by items = Gauntlet of the Tyrant:Long Rest, Netherstone-Studded Gauntlet:Long Rest, Salty Scimitar(rrr):Long Rest
| races =  
| races =  

Revision as of 20:10, 31 December 2023

Template:Up to date

Command Halt.webp

Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Description

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Variants

How to learn

Classes:

Feats:

Granted by the following items:

External Links