Create or Destroy Water: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


{{SpellPage
{{SpellPage
| name = Create or Destroy Water
| name = Create or Destroy Water
| image = Create Water Icon.png
| image = Create Water.webp
| level = 1
| level = 1
| school = Transmutation
| school = Transmutation
Line 59: Line 59:
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants = Create Water, Destroy Water
| variants = Create Water, Destroy Water
| notes = * Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
| notes = * Also granted by {{RarityItem|Rain Dancer}}.
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.  
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.  
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).

Revision as of 18:41, 10 October 2023

Template:Up to date

Create Water.webp

Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).

Description

Choose to call forth rain or destroy a water-based surface.

Properties

Details
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by 2m / 5ft for each Spell Slot Level above 1st.

Variants

How to learn

Classes:

Notes

  • Also granted by Rain Dancer.
  • Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.
  • Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
  • Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun.
  • Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
  • A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect Prone unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).

External Links