Cure Wounds: Difference between revisions

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(FRW)
(Adjusted description to current in-game, added upcast)
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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Cure Wounds
| name = Cure Wounds
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| class learns at level 2 = Paladin, Ranger
| class learns at level 2 = Paladin, Ranger
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = A creature you touch regains {{DamageText|1d8 + [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Modifier]]|Healing}}
| description = Heal a creature you can touch.


This spell has no effect on undead or constructs.  
{{SmallIcon|Prerequisite Icon.png}} No effect on undead and constructs.  
| action type = action
| action type = action
| attack roll =
| attack roll =
| damage =
| damage = 1d8
| damage modifier =
| damage modifier = Spellcasting
| damage type =
| damage type = Healing
| damage save =
| damage save =
| damage save effect =
| damage save effect =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = When the spell is cast at 2nd Level or higher, heal a target an extra {{DamageText|1d8|Healing}} for each spell slot level above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} per level.
| notes =
| notes =
}}
}}

Revision as of 10:31, 19 August 2023

Template:Up to date

Cure Wounds Icon.png

Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

Heal a creature you can touch.

No effect on undead and constructs.

Properties

Healing
Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Heals an additional 1d8hit points per level.

How to learn

Classes:

External Links