Dagger +1: Difference between revisions

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m (Changed location to list of traders using magic weapon table.)
(Added damage type category)
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| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| icon = Dagger PlusOne Unfaded Icon.png
| icon = Dagger PlusOne Unfaded Icon.png
| uid = WPN_HUM_Dagger_A_1
| uuid = 1eab180b-5bf9-48ea-aece-7ba20d1deb78
| description =  
| description =  
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
Line 13: Line 15:
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =  
| heavy =  
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== External links ==
== External links ==
* {{FRWiki|Dagger|long}}
* {{FRWiki|Dagger|long}}
[[Category:Sources of Piercing damage]]

Revision as of 10:09, 20 January 2024

Template:Up to date

Dagger +1 image

Dagger +1 is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png
This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.

Properties

Damage
D4 Piercing.png 1d4 + 1 (2~5) + Strength or Dexterity modifier Damage TypesPiercing damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 300 gp
UID WPN_HUM_Dagger_A_1
UUID 1eab180b-5bf9-48ea-aece-7ba20d1deb78

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Where to find

  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.

External links