Dip: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(not learned)
(Common action)
Line 6: Line 6:
| image = Dip.webp
| image = Dip.webp
| cost = bonus
| cost = bonus
| damage =
| common = yes
| attack roll =
| range =  
| range m = 3
| range m = 3
| range ft = 10
| range ft = 10
| save =
| condition = Dipped in Fire
| condition = Dipped in Fire
| condition duration = 3
| condition duration = 3
| condition save =
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.


Line 24: Line 20:
| other ways to learn = Automatic.
| other ways to learn = Automatic.
}}
}}
[[Category:Common Actions]]

Revision as of 04:06, 27 November 2023

Dip.webp

Dip is a Bonus Action that allows the user to dip their weapons into a Surface, causing them to deal extra damage.

Description

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

Properties

Cost:
Bonus action
Details:
 Range: 3 m / 10 ft

Condition: Dipped in Fire

Dipped in Fire Dipped in Fire

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesFire damage.

Notes

  • Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
  • The effect of dipping is similar to Coatings and mutually exclusive with them.
  • Some Coatings can be throw on the ground to make a surface. This surface will persist between Long Rests
    • Dipping your weapon in the surface will give the coating effect, but it it will last Duration: Until Long rest instead of the normal timer.
  • Weapons can be dipped into any object with the Burning Burning Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.