Dip: Difference between revisions

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(Created page with "Main Page > Character Abilities > Player Actions > Bonus Actions > List Of Bonus Actions > Dip ---- '''Dip''' is a Bonus Action. This ability allow characters to dip their weapons into a surface and alter it or possibly deal extra damage (According to the Surface Effects)...")
 
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[[Main Page]] > [[Character Abilities]] > [[Character Abilities#Player Actions|Player Actions]] > [[Character Abilities#Bonus Actions|Bonus Actions]] > [[Character Abilities#List Of Bonus Actions|List Of Bonus Actions]] > [[Dip]]
{{ActionPage
----
| summary = '''Dip''' is a common [[bonus action]] that allows the user to dip their weapons into a [[surface]], causing them to deal extra damage.
| description = Dip a weapon into a surface to alter the surface or enhance the weapon.


'''Dip''' is a [[Character Abilities#Bonus Actions|Bonus Action]]. This ability allow characters to dip their weapons into a surface and alter it or possibly deal extra damage (According to the [[Surface#Types Of Surface|Surface Effects]]).
If you are dual-wielding, you dip both weapons.
| image = Dip.webp
| cost = bonus
| common = yes
| range m = 3
| range ft = 10
| condition = Dipped in Fire
| condition duration = 3
| condition2 = Dipped in Poison
| condition2 duration = 3
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.


[[File: Dip Bonus Action Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.
| title = <div style="font-size:105%; font-family:Georgia;">''"Dip a weapon into a surface. Alters the surface or enhances the weapon. If you are dual-wielding, dip both weapons."''</div>
* Some [[Coatings]] can be thrown on the ground to make a [[surface]]. This surface will persist between [[Long Rest|Long Rests]]
----
** Dipping your weapon in the surface will give the coating effect.
<div style="text-align:center;">[[File:Bonus Action Icon 2.png|25px]] '''Bonus Action'''</div>
----
| Range = 3m /10ft
}}]]


== Description ==
* Weapons can be dipped into any object with the {{cond|burning}} [[Condition]], including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
Dip a weapon into a surface.
| other ways to learn = Automatic.
 
}}
Alters the surface or enhances the weapon.
 
If you are dual-wielding, dip both weapons.
 
== Properties ==
{{C|[[File:Bonus Action Icon 2.png|frameless|25px]] Bonus Action}}
 
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}}

Latest revision as of 22:52, 7 January 2024

Dip.webp

Dip is a common bonus action that allows the user to dip their weapons into a surface, causing them to deal extra damage.

Description

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

Properties

Cost:
Bonus action
Details:
 Range: 3 m / 10 ft

Condition: Dipped in Fire

Dipped in Fire Dipped in Fire

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesFire damage.

Condition: Dipped in Poison

Dipped in Poison Dipped in Poison

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesPoison damage.

Notes

  • Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
  • The effect of dipping is similar to Coatings and mutually exclusive with them.
  • Some Coatings can be thrown on the ground to make a surface. This surface will persist between Long Rests
    • Dipping your weapon in the surface will give the coating effect.
  • Weapons can be dipped into any object with the Burning Burning Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.