Dip: Difference between revisions

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(→‎Notes: Compare with coatings; carry burning objects)
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[[File:Bonus_Action_Dip_Icon.png|frameless|right]]
{{ActionPage
[[Category:Bonus Actions]][[Category:Common Actions]]
| summary = '''Dip''' is a common [[bonus action]] that allows the user to dip their weapons into a [[surface]], causing them to deal extra damage.
'''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage.
| description = Dip a weapon into a surface to alter the surface or enhance the weapon.
 
== Description ==
Dip a weapon into a surface to alter the surface or enhance the weapon.


If you are dual-wielding, you dip both weapons.
If you are dual-wielding, you dip both weapons.
| image = Dip.webp
| cost = bonus
| common = yes
| range m = 3
| range ft = 10
| condition = Dipped in Fire
| condition duration = 3
| condition2 = Dipped in Poison
| condition2 duration = 3
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.


== Properties ==
* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.
{{InfoBlob|{{action|bonus}}}}
* Some [[Coatings]] can be thrown on the ground to make a [[surface]]. This surface will persist between [[Long Rest|Long Rests]]
* {{Range|m=3|ft=10}}
** Dipping your weapon in the surface will give the coating effect.
* Equipped weapon(s) receive a bonus to damage according to the type of [[Surface]]
** {{Duration|3}}
 
== Notes ==
Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
 
The effect of dipping is similar to [[Coatings]] and mutually exclusive with them.
 
Dipping can be considered a "free" coating, as it does not require a consumable.


Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
* Weapons can be dipped into any object with the {{cond|burning}} [[Condition]], including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
| other ways to learn = Automatic.
}}

Latest revision as of 22:52, 7 January 2024

Dip.webp

Dip is a common bonus action that allows the user to dip their weapons into a surface, causing them to deal extra damage.

Description

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

Properties

Cost:
Bonus action
Details:
 Range: 3 m / 10 ft

Condition: Dipped in Fire

Dipped in Fire Dipped in Fire

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesFire damage.

Condition: Dipped in Poison

Dipped in Poison Dipped in Poison

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesPoison damage.

Notes

  • Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
  • The effect of dipping is similar to Coatings and mutually exclusive with them.
  • Some Coatings can be thrown on the ground to make a surface. This surface will persist between Long Rests
    • Dipping your weapon in the surface will give the coating effect.
  • Weapons can be dipped into any object with the Burning Burning Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.