Dream Guardian/combat: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Created page with "{{SpoilerWarning|act = 3}} {{PageSeo | title = Fighting The Dream Guardian | description = This page focuses on The Dream Guardian's behavior during combat and how to fight them. | image = Guardian.png }}{{Infobox statistics | image = | imagesize = 0.8 | type=Humanoid | str=13 | dex=16 | con=12 | int=19 | wis=15 | cha=20 | int_save_proficiency = yes | wis_save_proficiency = yes | cha_save_proficiency = yes | initiative = +3 | level=12 | hit_points=80 | hit_points_tac...")
 
mNo edit summary
(9 intermediate revisions by one other user not shown)
Line 5: Line 5:
| image = Guardian.png
| image = Guardian.png
}}{{Infobox statistics
}}{{Infobox statistics
| image =  
| image = Dream Guardian combat.png
| imagesize = 0.8
| imagesize = 0.8
| type=Humanoid
| type=Humanoid
Line 45: Line 45:


==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Spear +2}}
{{Feature box|Main Hand Attack|item=Spear +2}}
* Can use [[weapon actions]].}}


{{Feature box|name=Fleeting Dream|image name=Misty Step.webp|* Teleport to an unoccupied space you can see.
{{Feature box|Fleeting Dream}}


{{Range|m=18|ft=60}}
{{Feature box|Psionic Suggestion}}


{{Action}}}}
{{Feature box|Mind Flayer Domination}}
 
{{Feature box|name=Psionic Suggestion: Hush|image name=Psionic Suggestion: Hush.webp|* {{Cond|Silenced|Silence}} a creature for 2 turns unless they succeed a charisma saving throw.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Psionic Suggestion: Flee|image name=Command Flee.webp|* Command a creature to Flee from you on its turn and do nothing else.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Psionic Suggestion: Drop|image name=Command Drop.webp|* Command a creature to {{Cond|Disarmed|drop}} its weapon on its turn and do nothing else.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}


==Notes==
==Notes==
* The appearance and race of the four Dream Guardians is randomized.  
* While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
* Despite their appearances, none of them have any racial passives.
* Despite their appearances, none of them have any racial passives.
* The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} a target for 2 turns.




Line 88: Line 62:


*{{RarityItem|Spear +2}}
*{{RarityItem|Spear +2}}
*{{RarityItem|Dreamwalker Plate}}
*{{RarityItem|Dreamsome Boots}}
*{{RarityItem|Metallic Gloves}}

Revision as of 10:05, 29 April 2024

This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Spear +2
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Psionic Suggestion

Dominate Person.webp

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

Notes

  • While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
  • Despite their appearances, none of them have any racial passives.
  • The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that Silences Silences a target for 2 turns.


Loot