Ensnaring Strike (Melee): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:


Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
| action type = both
| cost = action
| cost = action
| hit cost = bonus
| hit cost = bonus

Revision as of 10:42, 23 November 2023

Template:Up to date

Ensnaring Strike Melee.webp

Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

This spell is the melee variant of Ensnaring Strike Ensnaring Strike.

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnared Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action
Damage
Normal weapon damage
Details
Attack roll
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Ensnared Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

This spell is a variation of:
Ensnaring Strike Ensnaring Strike

External Links