Everburn Blade: Difference between revisions
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ShadowOake (talk | contribs) m (Undo revision 34488 by ShadowOake (talk)) Tag: Undo |
(Added description, note about obtaining the weapon peacefully, and minor adjustments.) |
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{{ up to date | 2023-08 | {{ up to date | 2023-09-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Everburn Blade.png | | image = Everburn Blade.png <!-- A high-res image of the item. --> | ||
| description = | | description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|Greatsword]] that deals additional {{DamageColor|Fire|Fire}} damage. | ||
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard. | | seo description = Everburn Blade is an uncommon Greatsword that deals additional Fire damage. | ||
| category = martial <!-- martial or simple --> | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee <!-- melee or ranged | Silent flames surge the length of the blade as soon as it clears the scabbard. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | category = martial <!-- "martial" or "simple" --> | ||
| type = Greatswords <!-- One of [[Category:Weapon Types]]. --> | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | type = Greatswords <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| damage = 2d6 <!-- Must follow | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Fire <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| weight kg = 2.7 | | dippable = | ||
| weight lb = 5.4 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| price = 130 | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| weapon actions = Pommel Strike, Lacerate, Cleave | | price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Pommel Strike, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]]. | |||
}} | }} | ||
== Notes and Trivia == | == Notes and Trivia == | ||
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface| | * Can also be obtained by casting [[Command (Drop)]] on [[Commander Zhalk]] instead of killing him, though his chance of succeeding the [[Saving Throw]] is high. | ||
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface|Fire]]. | |||
==Gallery== | ==Gallery== |
Revision as of 11:32, 9 September 2023
Everburn Blade is an uncommon Greatsword that deals additional Fire damage.
Silent flames surge the length of the blade as soon as it clears the scabbard.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Slashing damage
- Extra damage
- 1d4 (1~4) Fire damage
- Details
- Greatswords
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
-
- Pommel Strike ()
- Make a non-lethal attack against an enemy and possibly Daze them.
-
- Cleave ()
- Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue.
Notes and Trivia
- Can also be obtained by casting Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving Throw is high.
- This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire.