Glyph of Warding: Detonation: Difference between revisions

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'''Glyph of Warding: Detonation''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
{{SpellPage
| name = Glyph of Warding: Detonation
| image = Glyph of Warding Detonation.webp
| level =  3
| school = Abjuration
| ritual =
| variant of = Glyph of Warding
| summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back.


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Abjuration Spells]]
The glyph will last until triggered, or until a [[Long Rest]].
| warning = {{Prereq|Only one glyph can be active at a time.}}
| cost = action, spell3
| attack roll =
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| concentration =
| save = DEX
| range =
| range m = 9
| range ft = 30
| aoe = radius
| aoe m = 4
| aoe ft = 13
| condition =
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| variants =
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.
| video = Glyph of Warding Visuals.mp4
}}


[[File:Glyph of Warding Detonation Icon.png|thumb|240x240px|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Only one glyph can be active at a time.''"</div>
* {{FRWiki|Glyph of warding|long}}
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
----
| Range = 9m / 30ft
| School = Abjuration
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Wizard]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)}}]]
 
==Description==
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.
 
Only one glyph can be active at a time.
==Properties==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 3 Spell Slot}}
 
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
*Effect: pushes everyone within range back when stepped on by an enemy

Latest revision as of 16:34, 9 March 2024

Glyph of Warding Detonation.webp

Glyph of Warding: Detonation is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.

Description

The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the Dexterity saving throw will be pushed back.

The glyph will last until triggered, or until a Long Rest.

Only one glyph can be active at a time.

Properties

Cost
Action + Level 3 Spell Slot
Details
DEX Save
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

This spell is a variation of:
Glyph of Warding Glyph of Warding

Notes

  • Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
    • This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
  • When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
  • When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.

Visuals

External Links[edit | edit source]