Glyph of Warding: Detonation: Difference between revisions

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'''Glyph of Warding: Detonation''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
{{SpellPage
| name = Glyph of Warding: Detonation
| image = Glyph of Warding Detonation Icon.png
| level =  3
| school = Abjuration
| classes = Bard, Cleric, Wizard
| learns at level 5 = Bard, Cleric, Wizard
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Abjuration Spells]]
Only one glyph can be active at a time.


[[File:Glyph of Warding Detonation Icon.png|thumb|240x240px|{{AbilityInfobox
The glyph will last until triggered, or until a [[Long Rest]].
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Only one glyph can be active at a time.''"</div>
| action type = action
----
| range = ranged
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
| range m = 9
----
| range ft = 30
| Range = 9m / 30ft
| aoe = radius
| School = Abjuration
| aoe m = 4
| Concentration = None
| aoe ft = 13
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| condition save = Dexterity
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Saving Throw=[[Dexterity]]}}]]
| higher levels =
 
| notes = Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back.
==Description==
}}
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.
 
Only one glyph can be active at a time.
==Properties==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 3 Spell Slot}}
 
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
*Effect: pushes everyone within range back when stepped on by an enemy

Revision as of 02:48, 1 August 2023

Glyph of Warding Detonation Icon.png

Glyph of Warding: Detonation is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.

Description

The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.

Only one glyph can be active at a time.

The glyph will last until triggered, or until a Long Rest.

Properties

Details
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

(Information not yet added.)

Notes

Any creatures within the area of effect that fail the Dexterity saving throw will be pushed back.