Goblin Devout: Difference between revisions

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==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Mace}}.
{{Feature box|Main Hand Attack|item=Mace}}


{{DamageInfo|die=6|count=1|type=Bludgeoning}}
{{Feature box|Bless}}


{{Attack Roll}}: +2
{{Feature box|Sacred Flame}}


{{Action}}}}{{Feature box|name=Bless|Casts {{SAI|Bless}} as a Level 1 spell, targeting up to 3 allies.


{{Concentration}}
{{Duration|10}}
{{Action}}}}{{Feature box|name=Sacred Flame|Engulf a target in a flame-like radiance.
{{DamageInfo|die=8|count=1|type=Radiant}}
{{SavingThrow|DEX|dc=12}} to avoid damage.
{{Range|m=9|ft=60}}
{{Action}}}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Clerics]]
[[Category:Clerics]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]

Latest revision as of 10:04, 28 April 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()

Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft