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Goblin Devout

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Goblin Devout are generic goblin NPCs found throughout Act One. They serve as the clerics of the Goblin Camp, channeling their fanatical devotion to the Absolute to cast divine spells. While frail in direct combat, they act as support units by casting spells to buff their allies.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack RollAttack Rolls and Saving ThrowSaving Throws.

Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 1~5
1d6 - 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly DazeDaze them.

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 1~5
1d6 - 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

Known goblin devouts[edit section | visual editor]