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Goblin Devout

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Goblin Devout are generic goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BlessBless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 0~5
1d6 - 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 0~5
1d6 - 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Known goblin devouts[edit | edit source]