Goblin Devout
STR
DEX
CON
INT
WIS
CHA
9 (-1)
12 (+1)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
9 (-1)
12 (+1)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
9 (-1)
12 (+1)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
STR
DEX
CON
INT
WIS
CHA
9 (-1)
12 (+1)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Goblin Devout are generic
goblin NPCs found throughout
Act One . They are the clerics of the
Goblin Camp , tapping into their belief in the
Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.