Greatclub: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| weight lb = 9.0
| weight lb = 9.0
| price = 20
| price = 20
| actions =
| weapon actions = Tenacity, Concussive Smash
* {{Tenacity}}
* {{Concussive Smash}}
}}
}}

Revision as of 03:19, 2 August 2023

Greatclub image

Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png
Traces of dried viscera ring many of the iron spikes embedded in this oak club.

Properties

Damage
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 20 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1)., and
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.