Editing Hamarhraft

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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| image = Hamarhraft Icon.png
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| controller icon = Hamarhraft Unfaded.png
| image = Hamarhraft Icon.png<!-- A high-res image of the item. -->
| icon = Hamarhraft Unfaded Icon.png
| icon = Hamarhraft Unfaded Icon.png
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]].
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]].
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump.
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump.
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
| quote = <!-- In-game tooltip quote. -->
| category = martial
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
| melee or ranged = melee
| category = martial <!-- "martial" or "simple" -->
| handedness = two-handed
| melee or ranged = melee <!-- "melee" or "ranged" -->
| type = Mauls
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| rarity = uncommon
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 2d6
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage type = Bludgeoning
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5 <!-- The weight in kg. -->
| weight lb = 9.0
| weight lb = 9.0 <!-- The weight in in lb. -->
| price = 65
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| passives = Shockwave
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* {{Passive|Shockwave}}
| weapon actions = Backbreaker, Concussive Smash, Tenacity
* {{Passive|Tenacity (passive feature)}}
| where to find = *Found in a gilded chest in one of the burning rooms on the top floor of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
| weapon actions = Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
*Found in a gilded chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
| notes = * Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn.
| notes =  
* [[Shockwave]] does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name.
}}
}}


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