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Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.


The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their [[Pseudopod Lash]] attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in [[Grymforge]]). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their [[Bite (Mimic)|Bite]] attack.
The best approach is to get up close to a Mimic before it can use its [[Pseudopod Lash]] attack, which can fling someone to a swift end down a chasm in the case of the Mimics in [[Grymforge]]. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their [[Bite (Mimic)|Bite]] attack or relying on your companions to kill the mimic to retrieve it from its corpse.


Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]], Mimics are vulnerable to the many spells involving such [[Saving Throw|Saving Throws]].
Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]] they are vulnerable to spells involving such [[Saving Throw|Saving Throws.]]


They are also immune to being knocked [[Prone (Condition)|Prone]].
They are also immune to being knocked [[Prone (Condition)|Prone]].
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