Paralysing Critical: Difference between revisions

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{{ActionPage
{{ActionPage
| image = Paralysed Condition Icon.webp
| icon = Paralysed Condition Icon.webp
| summary = '''Paralysing Critical''' is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit.
| summary = '''Paralysing Critical''' is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit.
| description = Once per [[Long Rest]], when scoring a [[Critical Hit]] on a [[List_of_Creature_Types#Humanoid|humanoid]], the wearer can {{Cond|Paralysed|Paralyse}} the target for 2 turns.
| description = Once per [[Long Rest]], when scoring a [[Critical Hit]] on a [[List_of_Creature_Types#Humanoid|humanoid]], the wearer can {{Cond|Paralysed|Paralyse}} the target for 2 turns.

Revision as of 08:03, 26 April 2024

Paralysing Critical is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit.

Description

Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralysed Paralyse the target for 2 turns.

Properties

Cost:
Reaction
Details:
Recharge: Long rest

Condition: Paralysed

Paralysed Paralysed

Duration: 2 turns

How to learn

Granted by items: