Editing Phalar Aluve

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{{WeaponPage
{{WeaponPage
| image = Longsword +1 Icon.png
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| controller icon = Longsword +1 Unfaded.png
| image = Longsword PlusOne Icon.png
| icon = Longsword +1 Unfaded Icon.png
| description =  
| description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Sing|Sing]] or [[Phalar Aluve: Shriek|Shriek]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice.
| quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
| quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
| category = martial
| category = martial <!-- martial or simple -->
| melee or ranged = melee
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = versatile
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Longswords
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = rare
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| enchantment = +1
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 + 1
| damage = 1d8 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 +1
| versatile damage = 1d10 +1 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| finesse = yes
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.35
| weight kg = 1.35
| weight lb = 2.7
| weight lb = 2.7
| price = 250
| price = 750
| uid = S_UND_SwordInStone_SwordReward
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2
* {{Lacerate}}
| special = * {{Skill|Performance}} +1
* {{Rush Attack}}
* '''{{SAI|Phalar Aluve: Melody|w=40}}:''' The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}. Effect ends when Phalar Aluve is unequipped.
* {{Pommel Strike}}
| weapon actions = Lacerate, Rush Attack, Pommel Strike
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = This weapon can be found stabbed into a rock in the [[Underdark]] {{coords|116|-192}} and can be freed by passing either a:
This weapon can be found stabbed into a rock in the [[Underdark]] (X:116, Y:-192) and can be freed by passing either a:
* DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
* Paladin: DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 [[Ability Check|Charisma]] check).
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger).
| notes = * The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)''
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}.
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'
}}
}}
== Gallery ==
<gallery heights="300px" mode="packed">
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone.
</gallery>
[[Category:Sources of Slashing damage]]
[[Category:Sources of Thunder damage]]
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