Searing Smite: Difference between revisions

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(new spell template, still missing Initial Weapon Damage and additional Bonus Action Cost (template can't))
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'''Searing Smite''' is a [[Spells#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
SEARING SMITE Page


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]]
{{SpellPage
| name = Searing Smite
| image = Searing Smite Icon.png
| level = 1
| school = Evocation
| classes = Paladin, Tiefling
| summary = This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
| description = Your weapon flares with white-hot intensity. It deals an extra {{DamageText | 1d6| Fire}} damage and marks the target '''with Searing Smite'''.


[[File:Searing Smite Icon.png|thumb|240x240px|{{AbilityInfobox
A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]].
| title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon flares with white-hot intensity. It deals an extra <span style="color:#ff6600">1d6 Fire damage</span> and marks the target with Searing Smite. A target with Searing Smite takes <span style="color:#ff6600">1d6 Fire damage</span> every turn, until it succeeds on a Constitution Saving Throw."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
----
| Damage = Weapon Damage <span style="color:#ff6600">+ 1d6</span>
| Damage Types = [[Damage Types|<span style="color:#ff6600">Fire</span>]]
| Range = Weapon Range
| School = Evocation
| Saving Throw = [[Constitution]]
| Concentration = Required
| Condition = [[Condition#Searing Smite|Searing Smite]]
| Duration = 10 turns
| Class = [[Paladin]]
}}]]


==Description==
If the spellcaster '''misses''' the initial [[Attack]], the spell slot and [[Bonus Action]] are '''not consumed'''.
Your weapon flares with white-hot intensity. It deals an extra <code><span style="color:#ff6600">1d6 Fire</span></code> damage and marks the target with '''Searing Smite'''.
| learns at level 2 = Paladin
 
| action type = action
A target with Searing Smite takes <code><span style="color:#ff6600">1d6 Fire</span></code> damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]].
| damage = 1d6
 
| damage type = Fire
If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and [[Bonus Action]] are not consumed.
| range = weapon
 
| concentration = yes
==Properties==
| condition = searing smite
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
| condition icon = Searing Smite Icon.png
 
| condition duration = 10
''Available to level 2 [[Paladin]].''
| condition save = Constitution
*Initial Damage: Weapon damage +  {{DamageInfo|count=1|die=6|type=Fire}}
| condition save effect = negate
*Per Turn Damage ([[Constitution]] [[Saving Throws|Save]]):{{DamageInfo|count=1|die=6|type=Fire|per=turn}}
| notes =
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* The Spell costs '''Action + Bonus Action''' + Level 1 Spell Slot. (To-Do Wiki Template)
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
* The initial damage is '''Weapon Damage''' + {{DamageText | 1d6| Fire}}. (To-Do Wiki Template)
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* Zariel [[Tiefling]] Race unlocks '''Searing Smite''' at Character Level 3.
{| class="wikitable" role="presentation"
}}
|[[File:Searing Smite Icon.png|frameless|25x25px]]<b> Searing Smite</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Afflicted entity takes <code><span style="color:#ff6600">1d6 Fire</span></code> damage every turn, until the turn after it succeeds a [[Constitution]] [[Saving Throw]].
|}
==At Higher Levels==
When the spell is cast a 2nd Level or higher, the initial damage increases by <code><span style="color:#ff6600">1d6 Fire</span></code> damage for each spell slots level above 1st.

Revision as of 09:21, 30 July 2023

SEARING SMITE Page

Searing Smite Icon.png

Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

Description

Your weapon flares with white-hot intensity. It deals an extra 1d6Damage TypesFire damage and marks the target with Searing Smite.

A target with Searing Smite takes 1d6Damage TypesFire damage every turn, until it succeeds on a Constitution Saving Throw.

If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.

Properties

Damage
D6 Fire.png 1d6 (1~6) Damage TypesFire damage
Details
 Range: Normal weapon range
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: searing smite

Searing Smite Searing Smite

Duration: 10 turns

Constitution saving throw

How to learn

(Information not yet added.)

Notes

  • The Spell costs Action + Bonus Action + Level 1 Spell Slot. (To-Do Wiki Template)
  • The initial damage is Weapon Damage + 1d6Damage TypesFire. (To-Do Wiki Template)
  • Zariel Tiefling Race unlocks Searing Smite at Character Level 3.