Searing Smite: Difference between revisions

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(new spell template, still missing Initial Weapon Damage and additional Bonus Action Cost (template can't))
m (fixed Attack Link)
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A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]].
A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]].


If the spellcaster '''misses''' the initial [[Attack]], the spell slot and [[Bonus Action]] are '''not consumed'''.
If the spellcaster '''misses''' the initial [[Attack Roll|Attack]], the spell slot and [[Bonus Action]] are '''not consumed'''.
| learns at level 2 = Paladin
| learns at level 2 = Paladin
| action type = action
| action type = action

Revision as of 09:26, 30 July 2023

SEARING SMITE Page

Searing Smite Icon.png

Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

Description

Your weapon flares with white-hot intensity. It deals an extra 1d6Damage TypesFire damage and marks the target with Searing Smite.

A target with Searing Smite takes 1d6Damage TypesFire damage every turn, until it succeeds on a Constitution Saving Throw.

If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.

Properties

Damage
D6 Fire.png 1d6 (1~6) Damage TypesFire damage
Details
 Range: Normal weapon range
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: searing smite

Searing Smite Searing Smite

Duration: 10 turns

Constitution saving throw

How to learn

(Information not yet added.)

Notes

  • The Spell costs Action + Bonus Action + Level 1 Spell Slot. (To-Do Wiki Template)
  • The initial damage is Weapon Damage + 1d6Damage TypesFire. (To-Do Wiki Template)
  • Zariel Tiefling Race unlocks Searing Smite at Character Level 3.