Searing Smite: Difference between revisions

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Line 13: Line 13:
| learns at level 2 = Paladin
| learns at level 2 = Paladin
| action type = action
| action type = action
| damage = 1d6
| damage = weapon
| damage type = Fire
| extra damage = 1d6
| extra damage type = Fire
| range = weapon
| range = weapon
| concentration = yes
| concentration = yes
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| notes =
| notes =
* The Spell costs {{Action}} + {{action|bonus}} + Level 1 Spell Slot. (To-Do Wiki Template)
* The Spell costs {{Action}} + {{action|bonus}} + Level 1 Spell Slot. (To-Do Wiki Template)
* The initial damage is '''Weapon Damage''' + {{DamageText | 1d6| Fire}}. (To-Do Wiki Template)
* Zariel [[Tiefling]] Race unlocks '''Searing Smite''' at Character Level 3.
* Zariel [[Tiefling]] Race unlocks '''Searing Smite''' at Character Level 3.
* Also granted by  {{SmallIcon|Skybreaker_Light_Hammer_Icon.png}}  [[Skybreaker]].
* Also granted by  {{SmallIcon|Skybreaker_Light_Hammer_Icon.png}}  [[Skybreaker]].
}}
}}

Revision as of 01:54, 1 August 2023

Searing Smite Icon.png

Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

Description

Your weapon flares with white-hot intensity. It deals an extra 1d6Damage TypesFire damage and marks the target with Searing Smite.

A target with Searing Smite takes 1d6Damage TypesFire damage every turn, until it succeeds on a Constitution Saving Throw.

If the spellcaster misses the initial Attack, the spell slot and Bonus Action Bonus Action are not consumed.

Properties

Damage
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire damage
Details
 Range: Normal weapon range
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: searing smite

Searing Smite Searing Smite

Duration: 10 turns

Constitution saving throw

How to learn

(Information not yet added.)

Notes