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Searing Smite (Azer)
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For the normal version of this spell, see Searing Smite.
Searing Smite is a level 1 evocation spell. It is a unique version of available to azers. Compared with the normal version, it does not consume a
Bonus action on hit, has a once-per-combat restriction, does not cost spell slots, and of course cannot be upcasted for extra damage. It cannot be learned by players and is only used by NPCs.
Fire damage and marks the target with .
UID
Spell flags
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Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6
Properties
- Cost
Action
Damage: 2~12- Details
Attack roll
CON Save
Melee: 1.5 m / 5 ft
Recharge: Once per battle
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
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Target_Smite_Searing_Azer
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Condition: Searing Smite
Duration: 10 turns
Spell save DC Constitution saving throw
- Takes 1d6
Fire damage per turn.
- The condition ends if target succeeds a Constitution
Saving throw.
How to learn
Used by creatures: Azer
Notes
- Missing with this attack does not put it on cooldown.